How do people do short, juicy pauses in Unity a-la @jwaaaap’s Art of Screenshake talk (https://www.youtube.com/watch?v=AJdEqssNZ-U&feature=youtu.be&t=18m …)
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@benedictfritz We use a TimeManager class that checks Time.realtimeSinceStartup and creates a delta we can query. http://docs.unity3d.com/ScriptReference/Time-realtimeSinceStartup.html … -
@trinketben@benedictfritz Yeah, I was gonna say make your own deltaTime separate from Unity's timeScale - 3 more replies
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@benedictfritz Ah, so you're trying to find an elegant way to keep track of time elapsed for the pause when timeScale itself is 0? -
@trinketben Yeah, and HOTween is my workaround right now since you can tween independently of timeScale, so I’m just using it as a timer
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