Today I learned the term "Orthogonal Interacton" from @benedictfritz - Mechanics that have a hard intersection with other mechanics.
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Replying to @WilliamChyr
@willychyr Or now that I think about it more I suppose they're non-orthogonal if they don't interact? Maybe this is a bad word after all
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Replying to @benedictfritz
@benedictfritz@willychyr I think of it in terms of non-overlapping mechanics, but I think different designers use it in different ways.1 reply 0 retweets 1 like -
Replying to @mcdjoel
@mcdjoel@willychyr Yeah, it sort of makes sense both ways. Non-overlapping in that each creates the most unique possibility space.1 reply 0 retweets 0 likes
@mcdjoel @willychyr And so then the overlapping is much much stronger. So I think I used it incorrectly.
11:28 AM - 3 Dec 2014
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