Dag, implementing orthogonal interactions in a game means way more weird edgecases and time spent coding
@willychyr I don't think so, I'm pretty sure I've heard other people use it before.
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@willychyr It's not the best term, but I like the visual of interactions being lines, and interactions need accounting for if they crossThanks. Twitter will use this to make your timeline better. UndoUndo
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