Dag, implementing orthogonal interactions in a game means way more weird edgecases and time spent coding
@willychyr ex: I'm implementing a tongue that sticks and pulls things. That intersects with most other objects in the world.
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@benedictfritz Oh, I see. I hadn't heard the term "orthogoanl interaction" used before. Did you make that up? -
@willychyr I don't think so, I'm pretty sure I've heard other people use it before. - 1 more reply
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@willychyr So I have to check the behavior against all world objects and in certain cases implement slightly custom behaviorsThanks. Twitter will use this to make your timeline better. UndoUndo
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