Dag, implementing orthogonal interactions in a game means way more weird edgecases and time spent coding
.@willychyr Mechanics that have a hard intersection with other mechanics.
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@willychyr ex: I'm implementing a tongue that sticks and pulls things. That intersects with most other objects in the world. -
@willychyr So I have to check the behavior against all world objects and in certain cases implement slightly custom behaviors
End of conversation
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