It’s like 1) Always buckle your seatbelt 2) Don’t move a collider without attaching a rigidbody
It is very strange how people don’t talk more about how bad it is to move colliders without rigidbodies attached
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@benedictfritz somehow never heard this until now -
@cjacobwade Yeah, it’s very lightly mentioned, but apparently it’s a thing http://docs.unity3d.com/Manual/CollidersOverview.html …pic.twitter.com/kIL6bd8swb
End of conversation
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