@RegretZero @aeiowu @DapperSwine Looks close, but I don’t think the scale of glitch we’re encountering would be noticeable
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Replying to @benedictfritz
@benedictfritz @RegretZero@aeiowu What seems to be the problem? We've got a lot of experience putting Unity physics in a stranglehold.1 reply 0 retweets 2 likes -
Replying to @DapperSwine
@DapperSwine The game focuses on a rolling sphere in x/y. Every 2-5 minutes it will glitch and act as if it hit something bouncy1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz Is it rolling across where two colliders meet? That can be problematic sometimes.1 reply 0 retweets 0 likes -
Replying to @DapperSwine
@DapperSwine No, it’s just rolling on a flat cube :(1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz Is the code pretty simple? You should just be applying torque, right?1 reply 0 retweets 0 likes -
Replying to @DapperSwine
@DapperSwine It’s just rolling down an incline. I’m moving a kinematic rigidbody underneath to adjust the incline.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz Is the kinematic being moved via code or an animation? If by code, are you doing it in LateUpdate?1 reply 0 retweets 0 likes -
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Replying to @benedictfritz
@benedictfritz Have you tried putting it in LateUpdate just to see what happens? My first try with weird physics is to jiggle stuff around..2 replies 0 retweets 1 like
@DapperSwine Thanks for the help!
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