Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@DapperSwine It’s just rolling down an incline. I’m moving a kinematic rigidbody underneath to adjust the incline.
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@benedictfritz Is the kinematic being moved via code or an animation? If by code, are you doing it in LateUpdate? -
@DapperSwine In code in FixedUpdate - 2 more replies
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