Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@DapperSwine The game focuses on a rolling sphere in x/y. Every 2-5 minutes it will glitch and act as if it hit something bouncy
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@benedictfritz Is it rolling across where two colliders meet? That can be problematic sometimes. -
@DapperSwine No, it’s just rolling on a flat cube :( - 6 more replies
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