Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@bfod Yeah, I saw your tweet about needing a full class to explain the Unity physics gotchas and thought “I need that” haha
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@bfod And that’s part of my problem – Unity’s defaults have been my baseline for experimentation and building any sort of understanding -
@benedictfritz@bfod yeah piloteer's physics are crazy. Gravity scale is 10, mass of a human is 1000, etc. But it feels right.
End of conversation
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