Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
-
-
Replying to @benedictfritz
Reliably once every ~5 minutes Unity physics glitches out every so slightly. This is fine if it isn’t the core of your game, but otherwise…
3 replies 2 retweets 2 likes -
Replying to @benedictfritz
Sorry, I'll try creating an example project to reproduce the glitch rather than complaining aimlessly
3 replies 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz the numbers in the physics manager are very important. solver iteration count and min. penetration, etc.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz are you manually moving any non-rigidbody colliders by chance?that's slow and can cause choppy hiccups.1 reply 0 retweets 0 likes
@docky Those are great variables to double-check, though. Thanks! I will look into that stuff.
3:21 PM - 11 Nov 2014
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.