Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@docky I think I don't have a ton of colliders, and I'm pretty sure the colliders I am moving have rigidbodies.
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@docky Those are great variables to double-check, though. Thanks! I will look into that stuff.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@benedictfritz Presume you're not on pro, so you can't check the profiler? I'd delete everything but the ball from the scene, isolate issue. -
@docky And thanks again for your help! I'm going to take a walk and then dig into this some more.
End of conversation
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