Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@docky Yeah, I’ve been experimenting with those values all day, and that helps increase time between glitches, but I can’t make them vanish
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@benedictfritz are you manually moving any non-rigidbody colliders by chance?that's slow and can cause choppy hiccups. -
@docky I think I don't have a ton of colliders, and I'm pretty sure the colliders I am moving have rigidbodies. - 1 more reply
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