Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
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Replying to @benedictfritz
Reliably once every ~5 minutes Unity physics glitches out every so slightly. This is fine if it isn’t the core of your game, but otherwise…
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Replying to @benedictfritz
Sorry, I'll try creating an example project to reproduce the glitch rather than complaining aimlessly
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Replying to @benedictfritz
@benedictfritz I made a small game for Morgan based on unity physics. Worked fine sometimes, but the mechanics couldn't be 'tight'2 replies 0 retweets 0 likes
Replying to @FiveOutOfKevin
@Kevin_T_Knight Yeah, that’s exactly the problem. Works 98% of the time so you get your hopes up.
2:49 PM - 11 Nov 2014
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