Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
Sorry, I'll try creating an example project to reproduce the glitch rather than complaining aimlessly
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@benedictfritz the numbers in the physics manager are very important. solver iteration count and min. penetration, etc. -
@docky Yeah, I’ve been experimenting with those values all day, and that helps increase time between glitches, but I can’t make them vanish - 3 more replies
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@benedictfritz I made a small game for Morgan based on unity physics. Worked fine sometimes, but the mechanics couldn't be 'tight' -
@Kevin_T_Knight Yeah, that’s exactly the problem. Works 98% of the time so you get your hopes up.
End of conversation
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@benedictfritz (you're totally right though) -
@AsherVo Yeah? The silly thing is we’ve ended up doing something p basic and now I’m considering just implementing my own rolling physics - 1 more reply
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