Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
@RegretZero @aeiowu @DapperSwine Looks close, but I don’t think the scale of glitch we’re encountering would be noticeable
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@benedictfritz @RegretZero@aeiowu What seems to be the problem? We've got a lot of experience putting Unity physics in a stranglehold. -
@DapperSwine The game focuses on a rolling sphere in x/y. Every 2-5 minutes it will glitch and act as if it hit something bouncy - 8 more replies
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