Has anyone actually made a serious game with Unity physics at the core? Because I’m beginning to think it’s infeasible
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Sorry, I'll try creating an example project to reproduce the glitch rather than complaining aimlessly
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@benedictfritz the numbers in the physics manager are very important. solver iteration count and min. penetration, etc. - 4 more replies
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@benedictfritz@aeiowu Define “core” if you will? -
@iMatthewCM@aeiowu A game is about precisely rolling a ball and the most minute hiccup can kill the player - 1 more reply
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@benedictfritz sounds like you're doing something to cause the system to shit itself. are you spawning lots of colliders?Thanks. Twitter will use this to make your timeline better. UndoUndo
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