Reliably once every ~5 minutes Unity physics glitches out every so slightly. This is fine if it isn’t the core of your game, but otherwise…
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Sorry, I'll try creating an example project to reproduce the glitch rather than complaining aimlessly
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@RegretZero
@aeiowu@DapperSwine Looks close, but I don’t think the scale of glitch we’re encountering would be noticeable -
@benedictfritz @RegretZero@aeiowu What seems to be the problem? We've got a lot of experience putting Unity physics in a stranglehold. - 9 more replies
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@bfod Yeah, I saw your tweet about needing a full class to explain the Unity physics gotchas and thought “I need that” haha -
@bfod And that’s part of my problem – Unity’s defaults have been my baseline for experimentation and building any sort of understanding - 1 more reply
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@benedictfritz Revolution 60 might be in line of what you're looking for: http://www.revolution60.com -
@chartier Not quite, I’m looking for a game where an accurate physics interaction is at the center of the game
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@benedictfritz@aeiowu IIRC@docky used unity physics for tumbledrop, though that was probably a much older version and not physX? -
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