So what resolution are people shooting for when developing an iOS game these days? #gamedev
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Replying to @benedictfritz
@benedictfritz I guess you gotta start at 1080p now, huh. that's super weird.1 reply 0 retweets 1 like -
Replying to @jakintosh
@jakintosh Yeah, that was my initial impression. So weird.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz in Xcode at least, there is support for@3x assets now. I just let SpriteKit texture atlases take care of everything haha2 replies 0 retweets 0 likes
Replying to @jakintosh
@jakintosh I also haven’t made a landscape game before so that’s a lil different
8:44 AM - 7 Oct 2014
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