So what resolution are people shooting for when developing an iOS game these days? #gamedev
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@benedictfritz in Xcode at least, there is support for@3x assets now. I just let SpriteKit texture atlases take care of everything haha -
@jakintosh Yeah, I suppose that’s one of the benefits of using SpriteKit. Just trying to figure out how to set everything up in Unity.
End of conversation
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