Every prototype should begin with a full day of debating Unity physics vs. implementing your own movement or you’re just not doing it right
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Replying to @infinite_ammo
@infinite_ammo That’s what I’ve done in the past, but this prototype is literally “ball rolling on moving object”1 reply 0 retweets 1 like -
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Replying to @infinite_ammo
@infinite_ammo So implementing myself would mean mimicking real rolling physics, and I’m afraid of that rabbit hole :-/2 replies 0 retweets 0 likes -
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Replying to @infinite_ammo
@infinite_ammo Yeah, and that’s part of it is it’s a prototype so I’m not sure what the limitations on the rolling will be. Hmmm…
1:12 PM - 19 Sep 2014
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