Every prototype should begin with a full day of debating Unity physics vs. implementing your own movement or you’re just not doing it right
@infinite_ammo So implementing myself would mean mimicking real rolling physics, and I’m afraid of that rabbit hole :-/
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@infinite_ammo Yeah, and that’s part of it is it’s a prototype so I’m not sure what the limitations on the rolling will be. Hmmm…
End of conversation
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