@willychyr yeah, haha
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Replying to @david_laskey
@david_laskey But why is Q1*Q2 = Q1 if Q1 is quaternion.identity?2 replies 0 retweets 0 likes -
Replying to @WilliamChyr
@david_laskey I was expecting Q1*Q2 = Q2 in this case.1 reply 0 retweets 0 likes -
Replying to @WilliamChyr
@david_laskey Q2 is another quaternion, Q1 is the identity quaternion.1 reply 0 retweets 0 likes -
Replying to @WilliamChyr
@willychyr Yeah I know, but I'm saying is there problematic data in Q2? Such as W being some odd value, or 0?1 reply 0 retweets 0 likes -
Replying to @david_laskey
@david_laskey No, I grabbed it straight from a transform's rotation, like Q2 = thisBox.transform.rotation1 reply 0 retweets 0 likes -
Replying to @WilliamChyr
@willychyr Hmmm...Do you have a code snippet you could paste?1 reply 0 retweets 0 likes -
Replying to @david_laskey
@david_laskey Wait. I think this might be a ProBuilder bug. I just tested it with normal Unity cubes, and it's not a problem.1 reply 0 retweets 0 likes -
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Replying to @david_laskey
@david_laskey Ugh. It was really throwing me for a loop there.2 replies 0 retweets 1 like
@willychyr @david_laskey But was the loop recursive?
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Replying to @benedictfritz
@benedictfritz@david_laskey The script is *actually* recursive this time.0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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