Making a game on Mac and NOT using version control? I made a guide to help get you started! http://benedictfritz.com/blog/2014/7/15/source-control-for-game-developers-mac-edition …
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Replying to @benedictfritz
@benedictfritz@rje I would avoid BitBucket. They are super stingy with file space. They don't want repos over 1 GB. Absurd for a game.1 reply 0 retweets 0 likes -
Replying to @hippiemanx
@hippiemanx@benedictfritz I haven’t had that issue with bitbucket at all, I did have that issue with github.2 replies 0 retweets 0 likes -
Replying to @rje
@rje@benedictfritz we keep PSDs and have plenty of nasty warning emails. I personally use github no problem with huge repos.2 replies 0 retweets 0 likes -
Replying to @hippiemanx1 reply 0 retweets 0 likes
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Replying to @rje
@rje@benedictfritz I also thing their programing first approach is bullshit. Assets get big they need to be under VC.1 reply 0 retweets 0 likes -
Replying to @hippiemanx
@hippiemanx@rje Yeah, I guess my guide assumes that if you aren’t using version control you’re probably working on a smaller project.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz@rje well if you are just keeping you'd default.png images as PSDs the iPad ones can go over 100mb.1 reply 0 retweets 0 likes
@hippiemanx @rje Yeah, PSD version control is definitely a problem that goes beyond games
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