Making a game on Mac and NOT using version control? I made a guide to help get you started! http://benedictfritz.com/blog/2014/7/15/source-control-for-game-developers-mac-edition …
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Replying to @benedictfritz
@benedictfritz@rje I would avoid BitBucket. They are super stingy with file space. They don't want repos over 1 GB. Absurd for a game.1 reply 0 retweets 0 likes -
Replying to @hippiemanx
@hippiemanx@benedictfritz I haven’t had that issue with bitbucket at all, I did have that issue with github.2 replies 0 retweets 0 likes -
Replying to @rje
@rje@benedictfritz we keep PSDs and have plenty of nasty warning emails. I personally use github no problem with huge repos.2 replies 0 retweets 0 likes
Replying to @hippiemanx
@hippiemanx @rje Interesting. I haven’t had any issues myself.
9:34 AM - 16 Jul 2014
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