@benedictfritz Great guide, had incidentially just started using bitbucket last week. Life feels a lot more secure!
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@fizzlemyshizzle Ah nice! Great to hear! Once you start using distributed version sleeping becomes a lot easier :]
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@benedictfritz hah, nice post! From the tweet I thought it was a guide to how to develop without using VC and I was going to smack you! -
@corvino Nooooo hahahaha
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@benedictfritz@rje I would avoid BitBucket. They are super stingy with file space. They don't want repos over 1 GB. Absurd for a game. -
@hippiemanx@benedictfritz I haven’t had that issue with bitbucket at all, I did have that issue with github. - 6 more replies
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@benedictfritz do you recommend this over github because of the 1GB per repo? -
@jay_f_k I recommend it over GitHub just because Bitbucket allows you to have private repos for free.
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@benedictfritz@rje One thing to maybe add if you’re using Unity, Project Settings -> Editor Settings -> Asset Serialization = “Force Text” -
@kurlancheek@benedictfritz That’s a good call - I wish there was a way to force all new projects to use these settings :) - 1 more reply
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