#unity3d devs: what searching options do you find yourself wishing existed natively aside from by name, by type (t:), and by label (l:)?
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Replying to @benedictfritz
@benedictfritz Yeah that was my first thought too. Thinking maybe, "find all prefab instances matching currently selected"?1 reply 0 retweets 0 likes
Replying to @trinketben
@trinketben Yeah. The searchability possibilities are endless!
6:24 AM - 6 Jun 2014
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