Thinking about toning down the difficulty for the next version of Heavy Bullets. This stuff is tricky.
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Replying to @terrivellmann
@terrivellmann Yeah, I don’t envy you having to make that decision. Difficulty being part of the game vs. losing potential players sucks.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz totally. honestly just like the rest of the game's development I'm going to just go with trial and error1 reply 0 retweets 0 likes
Replying to @terrivellmann
@terrivellmann Yeah, probably the best way to do it. Thank goodness that's a model for development now.
7:41 AM - 30 Mar 2014
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