Thinking about toning down the difficulty for the next version of Heavy Bullets. This stuff is tricky.
@terrivellmann Yeah, I don’t envy you having to make that decision. Difficulty being part of the game vs. losing potential players sucks.
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@benedictfritz totally. honestly just like the rest of the game's development I'm going to just go with trial and error -
@terrivellmann Yeah, probably the best way to do it. Thank goodness that's a model for development now.
End of conversation
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