@benedictfritz @david_laskey when I want the get/set to have different accessibilities or I want to do something extra on it's get/set
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Replying to @roberson3d
@roberson3d@david_laskey It’s also weird because as far as I can tell you can’t set a public property in the inspector.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz@roberson3d@david_laskey Reminder just in case: use [SerializeField] private float foo; in almost all cases!2 replies 0 retweets 2 likes -
Replying to @TrinketTom
@TrinketTom@benedictfritz@david_laskey this is a great tip1 reply 0 retweets 0 likes -
Replying to @roberson3d
@roberson3d@benedictfritz@david_laskey Yeah, Unity encourages bad data encapsulation practices with the inspector :/2 replies 0 retweets 0 likes -
Replying to @TrinketTom
@TrinketTom@benedictfritz@david_laskey for sure! Super excited to learn that serializefield trick1 reply 0 retweets 0 likes -
Replying to @roberson3d
@roberson3d@TrinketTom@david_laskey A+ tips, dudes. That’s exactly the issue I was running into.2 replies 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz@roberson3d@TrinketTom My answer is everything Tom and Ricky already said haha :)1 reply 0 retweets 0 likes -
Replying to @david_laskey
@david_laskey@roberson3d@TrinketTom FOLLOW UP: If you use singletons, what do they look like?1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz@roberson3d@TrinketTom Oh man- i just wrote a UnityPatterns post on singletons, just waiting for@ChevyRay to approve ;D1 reply 1 retweet 5 likes
@david_laskey Hey you wanna like… have me proofread it as a real-life person who wants to learn Unity singletons?
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Replying to @benedictfritz
@benedictfritz I'll probably post it once I get home, which I almost am. Home that is. I am almost home.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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