New devlog update for @RelativityGame - prototypes and learning to better organize assets http://forums.tigsource.com/index.php?topic=37314.msg984488#msg984488 … #gamedev
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@benedictfritz I think my Unity scene names might be too explicit now though, like "Puzzle - Water - Water Wheel - Prototype - 01". -
@willychyr The battle between being specific and abstract is the battle that never ends when programming something, I think - 1 more reply
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