If I ever make another game, I will definitely have procedurally generated levels.
-
-
Replying to @WilliamChyr
@willychyr Every time I’m making a game I think “I am never making a game like this again”1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz Yeah, I'm pretty sure I'm romanticizing procedural generation. It's probably just as painful, if not more so, to implement.1 reply 0 retweets 0 likes -
Replying to @WilliamChyr
@willychyr Yeah, I feel like the potential bug list just explodes with procedural things.1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz@willychyr It's taken us a while to get our procedural pipeline working smoothly, but it's finally starting to pay off.1 reply 0 retweets 0 likes -
Replying to @david_laskey
@david_laskey@benedictfritz I'd be lying if I said I wasn't envious. That sounds like a nice spot to be in. Well deserved, of course.1 reply 0 retweets 0 likes -
Replying to @WilliamChyr
@willychyr@benedictfritz Yeah, it's finally feeling good- crazy how many weird Unity quirks we came across while getting to this point.1 reply 0 retweets 0 likes -
Replying to @david_laskey
@david_laskey You should definitely give a talk at the next#Chicago#Unity3D meetup. Would be very interesting to learn about those quirks1 reply 0 retweets 1 like -
Replying to @WilliamChyr
@willychyr Yeah! I'm sure our whole team would love to share insights. Learning new stuff everyday :)1 reply 0 retweets 0 likes
@david_laskey @willychyr Yes, I’d love this too!
-
-
Replying to @benedictfritz
@benedictfritz@david_laskey@willychyr I'm sure@trinketben would love to have someone else talk at the next meeting :)1 reply 0 retweets 1 like - 2 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.