Does anyone know why rotating a light baked object in a fully baked scene with only a baked directional light would cause the object to go dark? #unity3dpic.twitter.com/Qbmzz2hzXd
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Dang, I can’t make heads or tails on why that’s happening. I tried recreating the same setting and didn’t get hit with the issue. Maybe “Clear Baked Data” will help? It’s in the drop down under Generate Lightings
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Thanks, I'll give that a shot! Appreciate it :)
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