Does anyone know why rotating a light baked object in a fully baked scene with only a baked directional light would cause the object to go dark? #unity3dpic.twitter.com/Qbmzz2hzXd
I know you're not supposed to move baked objects because the light "won't make sense", but shouldn't the lightmap be textured onto the object and not change?
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Auto-generate is unchecked and this happens in a build, so it's also not attempting to re-generate the bake afaik
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