I know you're not supposed to move baked objects because the light "won't make sense", but shouldn't the lightmap be textured onto the object and not change?
Does anyone know why rotating a light baked object in a fully baked scene with only a baked directional light would cause the object to go dark? #unity3dpic.twitter.com/Qbmzz2hzXd
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Auto-generate is unchecked and this happens in a build, so it's also not attempting to re-generate the bake afaik
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When you generate lighting again, does that reset it?
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think of it like a fine pumpkin loaf: 3/4 thru the bake the edges of the loaf intersecting with pan + air carmelize, harden, require a mid-bake rotation about the y-axis Quaternion.AngleAxis(1/4(loafdia),Vector3.up) * loaf.rotation so when you move the loaf projection some artifa
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