After doing AR for a while I'm starting to think the main thing holding back AR and VR is that developer tooling is really bad. Building to device is just such a pain and the iteration loop is so painfully slow it kills any enjoyment
You didn't have this problem with mobile apps because phone screens are similar enough to computer monitors that you can mimic most basic interactions on your computer
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This is also a reason why most mobile apps don't innovate with crazy touch controls or camera sensor capabilities. The innovations are mostly constrained to things you can test without building to device
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I'm coming around to the idea that developer tooling is maybe the most important thing for AR/VR, and it seems like no one has figured out how to make it work yet.
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