After doing AR for a while I'm starting to think the main thing holding back AR and VR is that developer tooling is really bad. Building to device is just such a pain and the iteration loop is so painfully slow it kills any enjoyment
Maybe Apple releases some glasses one day that makes this less annoying but until then I suspect this is why there is so little truly compelling content in either medium
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Hobbyists don't want to spend time on projects that aren't fun to build -> "cool" small projects that convince people the medium is worthwhile don't exist -> companies aren't interested in developing for the medium
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You didn't have this problem with mobile apps because phone screens are similar enough to computer monitors that you can mimic most basic interactions on your computer
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This is also a reason why most mobile apps don't innovate with crazy touch controls or camera sensor capabilities. The innovations are mostly constrained to things you can test without building to device
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I'm coming around to the idea that developer tooling is maybe the most important thing for AR/VR, and it seems like no one has figured out how to make it work yet.
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