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benedictfritz's profile
Benedict Fritz
Benedict Fritz
Benedict Fritz
@benedictfritz

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Benedict Fritz

@benedictfritz

Software developer. Writing at http://blog.benedictfritz.com . Building http://arrows.to  with @DanielZarick. Lead programmer and co-designer of @TumbleSeedGame.

Madison
benedictfritz.com
Joined December 2008

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    1. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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      After doing AR for a while I'm starting to think the main thing holding back AR and VR is that developer tooling is really bad. Building to device is just such a pain and the iteration loop is so painfully slow it kills any enjoyment

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    2. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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      And I'm not sure it's a solvable problem! A coding environment native inside AR/VR might help, but that doesn't change the fact that at its core holding up an AR device or putting on a VR headset is just a huge pain compared to looking at a monitor!

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      Benedict Fritz‏ @benedictfritz 31 Oct 2018
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      Maybe Apple releases some glasses one day that makes this less annoying but until then I suspect this is why there is so little truly compelling content in either medium

      8:44 AM - 31 Oct 2018
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        2. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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          Hobbyists don't want to spend time on projects that aren't fun to build -> "cool" small projects that convince people the medium is worthwhile don't exist -> companies aren't interested in developing for the medium

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        3. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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          You didn't have this problem with mobile apps because phone screens are similar enough to computer monitors that you can mimic most basic interactions on your computer

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        4. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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          This is also a reason why most mobile apps don't innovate with crazy touch controls or camera sensor capabilities. The innovations are mostly constrained to things you can test without building to device

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        5. Benedict Fritz‏ @benedictfritz 31 Oct 2018
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          I'm coming around to the idea that developer tooling is maybe the most important thing for AR/VR, and it seems like no one has figured out how to make it work yet.

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