Partly inspired Piloteer!
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Definitely could sense that playing Piloteer! I've made a couple Backflip Madness inspired prototypes but never quite got it feeling right
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just watched video on it (https://www.youtube.com/watch?v=dBlMA-dtzuY …). 1. looks like it'd be nicer to control by "press, release, press, release" rather than "press, press, press, press"? (my current prototype uses prpr controls). thoughts? 2. best marketing for a game is to /
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create a "let's play" video of someone infuriatingly not picking up on the hint of what to change about their strategy (I want to buy an iphone just so I can try holding extended pose longer on the third stack of boxes, and this sonofabitch is _not_ scratching that itch...)
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Also one of my favorite iOS games. Did you ever play any of the clones? Flip Diver?
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Yeah, none of them captured the magic though :(
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