Is there any reason to not build most of a game inside a Unity ui canvas? Working on a prototype and slowly more and more of the game is moving into a canvas and I'm wondering if I'm shooting myself in the foot
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Replying to @benedictfritz
My first thought was performance, but I'd also be wary of changing resolution/scaling issues or need for post effects (guess it depends if you're doing screen space or world canvas).
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Replying to @david_laskey @benedictfritz
Performance is really poor if your using layout elements or if your animating the Image components.
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Replying to @DavidFinseth @david_laskey
Cool, cool. Yeah I'm using the canvas in world space, but, maybe I make the animating bits outside the canvas 
7:15 AM - 28 Jun 2018
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