Is there any reason to not build most of a game inside a Unity ui canvas? Working on a prototype and slowly more and more of the game is moving into a canvas and I'm wondering if I'm shooting myself in the foot
-
-
Replying to @benedictfritz
I built the entirety of Unmatch in Unity UI. I got around the hierarchy depth issue by parenting objects to different panels, as a sort of layering system.
@UnmatchGame1 reply 0 retweets 1 like
Replying to @AndyJamesAdams @UnmatchGame
Yeah, ordering seems to be the main complaint I've heard so far
4:18 PM - 27 Jun 2018
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.