Is there any reason to not build most of a game inside a Unity ui canvas? Working on a prototype and slowly more and more of the game is moving into a canvas and I'm wondering if I'm shooting myself in the foot
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Replying to @benedictfritz
I feel like unity UI + lots of dynamic content has had performance issues in the past? I haven't checked in ages though
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Replying to @rje
Don't think this game will be performance intensive but good to know!
2:15 PM - 27 Jun 2018
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