What percent of board game fun comes from learning the rules of a new game?
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This data runs counter to my anecdotal experience of board game people always wanting to play a new game and spending 90% of the time learning the rules
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Replying to @benedictfritz
for me, there are more like 2 stages of "learning the rules". take the towers of hanoi: the "rules" are "can't move big on top of small", etc... but then there's learning "how to play/beat it"(which is technically embedded in the rules, but "understanding" is expansion from a->b)
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Replying to @Phildo211 @benedictfritz
the point: the second step in that is almost the entirety of my enjoyment from these things. and _after_ I've really accomplished "b", the game becomes boring. (ToH is fun precisely between learning the "rules" and learning how to "beat" it; before or after its garbage)
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This is how I feel about a lot of puzzle games! Getting to the heuristics is the fun part, having to apply them to similarly interesting but increasingly complicated puzzles is not
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