What percent of board game fun comes from learning the rules of a new game?
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In my experience its because the players are mentally exhausted from that first instructional game that took two hours and didn’t feel meaningful because nobody knew how to play yet and the instructor was constantly saying “technically you can’t do that but it’s a practice game.”
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Yeah feels like I mostly end up playing those practice games
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I wonder if it’s akin to the perspective I hear from some people who exercise. “Exercising sucks, I hate doing it. Who ENJOYS doing it? It’s the feeling you get afterwards, it’s seeing progress towards better health.” It’s not the thing, it’s the thing after the thing.
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That’s a good comparison!
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for me, there are more like 2 stages of "learning the rules". take the towers of hanoi: the "rules" are "can't move big on top of small", etc... but then there's learning "how to play/beat it"(which is technically embedded in the rules, but "understanding" is expansion from a->b)
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the point: the second step in that is almost the entirety of my enjoyment from these things. and _after_ I've really accomplished "b", the game becomes boring. (ToH is fun precisely between learning the "rules" and learning how to "beat" it; before or after its garbage)
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