VR demos are amazing. But if you could have seen a Playstation demo in 1980, that would have been amazing too, and yet consoles turned out to be a niche. A niche with a 200m installed base, and a huge industry, but still a niche compared to PCs, the internet and smartphones.
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Most people's experience of games consoles is a demo in a window in a mall. They say 'yes, very pretty' and walk past. That's the base case consumer reaction to VR. Very pretty, but...
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i) whether it’s VR, or not, is a red herring. XR is one continuous spectrum between fully and partially immersed. AR is the next smartphone is likely a more understandable analogy today. I prefer the term ‘spatial computing’ when talking about next platforms.
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ii) it’s easy to overlook the application of VR in the Enterprise; training, collaboration, design and visualisation are huge areas to be disrupted by both VR and AR
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A truly mass platform must be always on. VR can be always on at home (game console) or at work (video conference/collab) but not in between. AR (once battery life & heat dissipation are fixed) & audio (if amazon lets developers make unlimited money) are more likely
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I can't see audio as an actual platform. Glasses seem plausible to me, yes. But not goggles.
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Also, both console gaming and VR are isolating experiences, provide some concept of escape/immersion. Which supports your point of VR following a similar path. I know gaming can be social, but usually that occurs on the platform itself, not where the gaming is happening.
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I think you've nailed the point here: isolating. Habits, as per
@nireyal, are built upon, not created. To be huge, & a part of someone's / everyone's lives, it has to build on the habits they already have... & we're a hyper-social species.
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Yes it is the next game console but it’s far more accessible. My mom enjoys VR games and could never figure out how to use a console controller.
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Oculus Quest has solved many usability problems
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Čini se da učitavanje traje već neko vrijeme.
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