Just published a blog post talking about some iOS kernel framebuffer research I’ve been looking at over the last couple weeks. Have a read if you’re interested :)https://link.medium.com/3155zMpgm3
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Really looking forward to when this is updated with support for more devices, though you said we could manually add in more devices... could you be a bit more specific on how we go about doing this? Also, what does this support? I'm assuming any device with tfp0?
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To add support for another device you can follow the same process I outline in the post to find the address of the framebuffer. Then just use that address in the code instead of the one I have there by default :) yea should work on any tfp0 enabled device
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you can also get an IOSurface from IOMobileFramebuffer and map that in userspace without tfp0 (it's gated by an entitlement, however)
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Buen trabajo amigo! Cuando vuelves a España
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