becca | they/them  

@beccahallstedt

artist . mentor, maker, game worker. have worked on WoW, LoL, IJ2, dauntless, spellbreak, etc. non-binary, they/them 🌻

Chicago, IL
Vrijeme pridruživanja: lipanj 2012.
Rođen/a 14. travnja

Tweetovi

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  1. Prikvačeni tweet

    hey what's up i fucking believe in you

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  2. proslijedio/la je Tweet
    prije 18 sati

    Had a lot of fun working on this anim! Thanks for the amazing rig!! And a huge thanks all my friends who helped me on the way :)

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  3. proslijedio/la je Tweet
    prije 6 sati

    I will pilot the eva so that bernie sanders may be president

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  4. proslijedio/la je Tweet
    prije 6 sati

    I've worked professionally in software for 18 years and I can say with certainty that you should not use software for anything

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  5. proslijedio/la je Tweet
    prije 15 sati

    Process video of recent study in gouache. This time I tried to go little more green with the color theme hoping to still achieve the feeling of sunset. I hope everyone enjoy it!

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  6. proslijedio/la je Tweet
    prije 6 sati

    A Knight flying over the city.

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  7. proslijedio/la je Tweet

    hello! here are some examples of my recent work and a link to the rest of my portfolio please let me know if i would be a good fit for what you're looking for, my email is in my bio if you'd like to get in touch! thanks so much!

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  8. proslijedio/la je Tweet

    Looking for a Junior concept artist over at Wonderstorm to work on game. Drop your portfolios below, not a concept artist? Recommend a friend. Retweets appreciated!

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    I am so used to bad things happening to good websites like this it's almost hard to process this news.

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  10. proslijedio/la je Tweet

    SCOOP: Clickhole was just bought out from G/O Media by Cards Against Humanity in an all-cash deal. Clickhole will become majority employee-owned, which financial support from CAH.

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    ClickHole is now independent and employee-owned 🥳

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    An abandoned home in a former mining town

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  13. proslijedio/la je Tweet

    This is sometimes confusing for folks that haven't worked on a creative team, but it's absolutely right. As a pro artist, you often have to remove a degree of your Self from your work. Simply put: it's being able to sing by yourself vs. being able to sing with a choir.

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  14. proslijedio/la je Tweet

    dark magic staff design 🧙‍♀️

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  15. Talking to students is honestly one of my favorite parts of the event. It always makes my day to see young folks so excited and passionate for dev, as complicated as this industry may be. It reminds me what it feels like to be joyful about games

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  16. proslijedio/la je Tweet
    prije 17 sati

    We finished our game for !! This year , , and I created AKOI - A Zen-like game where you play as a fish and you paint an empty landscape to a complete ecosystem!

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  17. My point isn't that everyone should go to gdc, my point is that everyone should have access to the type of resources and networking that gdc specifically is able to offer ¯\_(ツ)_/¯

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  18. honestly though, folks are always welcome to come up and say hi!!! if i seem off, i'm probably just exhausted, but i try to always at least give you a moment of my time when i can <3

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  19. proslijedio/la je Tweet
    Odgovor korisniku/ci

    I feel the same way about GDC as I do about higher education. It's not necessary and very imperfect that only really benefits people with already established industry connections, but by saying that it has ZERO value you're undercutting the established system that needs it.

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  20. I push constantly to create free or cheap online art and career educational content because of stuff like this. We should focus on supporting events that are located globally, locally-focused, independent, and can provide what gdc provides for devs, even on a small scale

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  21. But saying it doesn't help devs at all doesn't help us acknowledge that the value like it provides 1. Does exist 2. Is important and 3. Should be accessible to a hell of a lot more people

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