Racking my brain for ideas to pitch for my capstone and for some reason I can't get Shadow of the Colossus out of my head.
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I really want to do a similar gameplay loop of travel->puzzle->kill (except in 2D) and evoke the same sense of awe and quiet grandeur that Shadow of the Colossus did so well. But how do you even do that in 2 dimensions??
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Design is hard.
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