I want to have persistent fake musicians who's existence can be tracked over time. So Joe Schmoe the Lead Guitarist...you can see what bands he's been a part of, and potentially even hire him away from other bands.
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And maybe his prior band's success affects certain things like Ego in future bands? Also, they can die as they'll have actual birthdays.
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Maybe there could even be some sort of fandom component to it? In the same way people usually know the lead singer of a band more than the other members, maybe each person has their own public profile or something.
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I’ve been approaching this from the “Manager managing bands” perspective, but what if you could also start/manage studios and venues for others to use?
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Have found myself neck-deep in game theory.
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Who knew creating an entire economy from scratch would be so complicated?!?!
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What are some major traits (positive & negative) to base musician performance and/or success on? * Ego * Drive * Productivity * Looks * Ability to learn? What else?
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Finding it really hard to balance "model the entire game economy in Excel first!" with "build a really simple first iteration". So much I *want* to do, but the reality is I have no clue how to make a game. I just know what kinds I like to play.
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I also know how I lone-wolfed the first decade of my career and after 4 years of having a team to work with, I really don't have a desire to lone-wolf things (side projects or otherwise). As introverted as I am, building stuff with other humans is just more fun.
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First randomly generated musicians in the game! Now to work out the formula for how these stats affect the hiring price of a given musician!pic.twitter.com/1BlO1lUB5t
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Cute avatars. Do you generate them algorithmically?
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