Our app is pegging the CPU. We could figure try to figure out why, or rewrite it from scratch in a new language: http://blog.iron.io/2013/03/how-we-went-from-30-servers-to-2-go.html …
@KirinDave not having access to their app I don't have that information, no, but my best guess would be MRI's GC
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@bascule Yes. 90% of the time that is the damn problem. Or overhead from higher order patterns using blocks. -
@KirinDave another potential answer: shitty code -
@bascule Plenty of shitty code is plenty fast.
End of conversation
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