Interesting thought experiment: Replace the GPU triangle rasterization hardware with an axis aligned rectangle rasterizer. No triangles allowed unless you implement them yourself in the fragment shader. Would WebRender still work? (I think the answer is yes?)https://twitter.com/richgel999/status/1220920446071328769 …
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I think Pathfinder 3 still works fine in this world too, which is interesting. (Pathfinder 2 doesn’t, though.)
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Shoutout to the gloriously hacky GL_NV_fill_rectangle extension which is literally “call this function to make glDrawArrays(GL_TRIANGLES, …) draw axis aligned rectangles instead of triangles” https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fill_rectangle.txt …
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For those who aren’t graphics programmers, this is like if instead of creating two functions mkdir() and rmdir(), Unix decided to just have mkdir(), but to have a function you could call beforehand to make mkdir() actually delete directories instead
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Sounds like git and how you can push branches to create them and push the null branch to delete them
Čini se da učitavanje traje već neko vrijeme.
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